NetEase Games has released the new Onmyoji Arena update on October 12th, 2018 (GMT+8) on Asia servers. Servers will be up and running during this period, therefore Onmyoji Arena players can login and play as usual.
Onmyoji Arena will change the lineup of the limited-time free shikigami on October 15th, 2018. The new free shikigami will be Futakuchi, Ebisu, Karasu Tengu, Jorogumo, Kyuumei Neko, Enenra, Komatsu, Inugami and Susabi. Of these shikigami, Komatsu, Inugami and Susabi have a difficulty of Extreme. Onmyoji who have been in Heian-kyo for less than 7 days can't use them in battle.
SEASON 3 STARTS
Players' initial tier in Season 3 will be based on their last tier in Season 2 according to the season rules.
Players whose highest tier in Season 2 reached Gold or above will get the avatar frame for the corresponding tier. But the Onmyoji frame will only be granted to players who were still in Onmyoji tier at the end of Season 2.
After Season 3 starts, players who had at least 10 victories in a Ranked Match and reached Platinum tier during Season 2 will be granted a Season 2 exclusive skin for Hangan, Art of War: Marshal Red. Players who took part in at least 60 5v5 battles and had an average punishment (punished matches/total matches) of less than 0.025/match during Season 2 will be granted a Season 2 exclusive skin for Samurai X, Art of War: Inferno Walker.
After Season 3 Starts, the match data of Season 3 will be added to the Season Momento.
NEW SHIKIGAMI PREVIEW
Miketsu will first be available during this week's Shikigami Brawl. Learn more about Miketsu abilities HERE.
Mannendake can quickly support his teammates and frequently harass his enemies due to his flexible ultimate ability Bamboo Flurry. So we reduced the number of Teleports he can perform when he is on walls, hoping that he is not too strong to counter. To compensate, we enhanced his natural passive Bamboo Whisper: Breath.
Natural Passive: Bamboo Whisper - Breath
Reduced the needed range to recover Ki from 60 yards to 45 yards.
Increased the AD Bonus of HP Regen from 70% to 100%.
Ultimate Ability: Bamboo Flurry
Reduced the number of Teleports from 6 to 4.
Reduced the cooldown of Ability 3 Bamboo wind: Dash from 6 seconds to 5 seconds.
As a Tank shikigami, Karasu Tengu can deal high explosive damage when he is equipped mainly with Weapon items but he is relatively weak when equipped mainly with Defense items. Therefore, we have adjusted the Bonus of his ultimate ability Deadly Flock, hoping that Defense-oriented players can also deal high damage while limiting the Weapon-oriented players.
Ultimate Ability: Deadly Flock
Reduced the AD Bonus of Deadly Flock from 20% to 12%.
Added a 1.5% HP Bonus to the ability damage.
Compared to other Marksman shikigami, Chin is relatively strong in all stages during a match and has excellent ability in surviving. Due to her overall power capability, we have reduced her strength in the early and middle game, hoping her strength can be at a normal level.
To compensate, we have enhanced her ability in surviving. By increasing the distance of the first leap in her ultimate ability Flower of Poison, she can now escape over a narrow wall more easily.
Reduced Base HP from 891 to 820.
Increased HP Growth from 150 per level to 155 per level.
Ability 2: Poison Feathers
Reduced Base Damage from 30/40/50/60/70 to 25/32.5/40/47.5/55.
Ultimate Ability: Flower of Poison
Increased the distance of the first leap from 200 yards to 300 yards and reduced that of the second leap from 300 yards to 200 yards.
As Kyonshi Ani is difficult to play, we set the numerical values of his skills a little high so as to encourage players to use him. But once players get the mastery of him, he becomes too strong. So we have reduced his damage and control ability in the late game and we will continue to observe his performance.
Ability 2: Coffin Smash
Increased cooldown from 10 seconds to 14 seconds.
Ability 3: Coffin Circle
Reduced the Max HP Bonus from 1.8% to 1.5%.
Reduced his HP Regen from 5% to 4% when in Living Dead State.
In the current version, Satori is strong not only in surviving but also in dealing damage, on top of all other Samurai shikigami. So we reduced her surviving ability and damage in the late game, hoping her performance can be at a normal level.
Natural Passive: Overbearing
Reduced hatred points gained from Club Bomb from 15 to 10.
Ability 2: Ballistic Swing
Reduced the Max HP Bonus from 12% to 9%.
Although Sesshomaru is at a normal level as a DPS, the AoE Silence effect of his Ability 3 Immense Demonic Power is still making his enemies difficult to counter against him. And the long dash distance of his Ultimate Ability Dragon Strike also gives him a great advantage. So we have reduced the range of the Silence effect and the initial dash distance of the Ultimate Ability, hoping Sesshomaru's enemies can have more chances to counter against him.
Ability 3: Immense Demonic Power
Reduced the ability range from 425 yards to 325 yards.
Ultimate Ability: Dragon Strike
Reduced the initial dash distance from 600 yards to 450 yards.
Increased the dash distance after energizing from 1000 yards to 1150 yards.
With the HP Regen from his Natural Passive: Half-breeds, the high Attack Speed from his Ability 1 Wind Scar and HP Steal from items, Inuyasha is excessively strong in surviving. So we reasonably reduced his HP Regen and Attack Speed Growth, hoping he is not too powerful in the late game.
Natural Passive: Half-breeds
Increased the AD Bonus of HP Regen from 200% to 120% while the growth per level remains the same.
Ability 1: Wind Scar
Reduced the Attack Speed Growth from 0.8% per level to 0.65% per level.
In the current version, the protection of turrets for shikigami is too weak in the early game, resulting in that shikigami may get KO'ed within the range of turrets. At present, the coin rewards for destroying turrets are split by the whole team, which enables the advantaged team to snowball more advantages gradually. Therefore, we increased the attack damage of turrets and reduced the coin rewards for destroying turrets in the early game, hoping to slow the snowballing of the advantaged team.
The coin rewards for destroying turrets will be reduced from 100 for each team member to 50 + bonus for each team member. The bonus will be spilt by the turret destroyer and teammates within 800 yards of the turret. The bonus will be split by all teammates if the turret is destroyed by non-shikigami units.
The Base Damage of outer turrets to shikigami will be increased from 225 to 250 while the damage growth and damage to minions remain the same.
The ratio of the turrets' subsequent damage to shikigami will be increased from 40% to 50%.
At present, shikigami in the Top lane and Jungle can share EXP with shikigami in other lanes to establish an advantage in level, and then snowball the advantage. Therefore, we have adjusted the EXP allocation level and increased the EXP from monsters, hoping that Jungler shikigami can gain EXP from the jungle rather than other lanes.
During the first 5 mins of a game, the EXP allocation coefficient in the middle and top lane will be reduced from 0.75 to 0.6.
EXP gained from monsters will be increased by about 25%.
Event Period: October 12th after maintenance to October 18th, 2018.
During the event, players can obtain a Hiking Boot (up to 3 a day) when completing a match and use it to earn rewards in their event interface. Players who can't complete the progress of the day can buy Cable Car Tickets to accelerate the progress and earn prizes.
Event Period: October 12th after maintenance to October 18th, 2018.
The school uniforms for Higanbana and Kusa will be available! Enjoy a 12% discount on the uniforms Student Seek and Student Expect during the event!
Added a Gift function in the Spectate interface. Players can now give gifts to their favorite players, and the gift receivers will obtain Popularity Points and Mystery Vouchers. The Popularity Point can be viewed in the Profile interface.
OPTIMIZATIONS AND ADJUSTMENTS
When there are 9 or more players of Elite tier or above in a Casual Match Match, the match will use the map of the Elite tier.