The Onmyoji Arena April 23th 2021 Update sees NetEase Games has made some adjustments for Kani Hime, Enenra, Nekomata, and Dodomeki.
Free Shikigami Lineup Adjustments
Onmyoji Arena will change the lineup of the limited-time free shikigami at 5:00 AM on April 26th, 2021. The new free shikigami will be Youko, Hako Shoujo, Vampira, Kyuumei Neko, Shiro Mujou, Tanuki, Kosodenote, and Shiro.
Onmyoji who own the God of Fortune Month Pact will have the additional free shikigami, Kidomaru and Hiyoribou.
Of these shikigami, Kosodenote and Shiro have a difficulty of Hard. Onmyoji who have been in Heian-kyo for less than 7 days can’t use them in battle for free.
The increase in strength after adding the Slow effect to Kani Hime’s Ability 1 was slightly higher than expected, hence we have suitably readjusted the damage dealt by her Ability 1 to control Kani Hime’s strength in the early and mid game.
Ability 1: Conch Hammer
Adjusted base damage from 100/125/150/175/200 to 70/90/110/130/150.
We have changed the differentiation rules for the clone of Enenra’s trait to make it more difficult for the enemy to differentiate between them. At the same time, we have increased the stability of Enenra’s Ability 3 so that it will prioritize chasing targets that have been hit by Ability 1. Lastly, we have greatly increased the cast range of Enenra’s ultimate ability and decreased the damage dealt when not charged.
Trait: Ghostly Shield
Now, the summoned clone will be viewed as a unit that can be hit by single-target lock abilities (including basic attacks).
Ability 3: Shadow Maze
Now, Ability 3’s spirits will prioritize chasing targets that have been hit by Ability 1: Greedy Spirit.
Ultimate Ability: Irritable Spirit
Cast range increased to 2000 yards.
Adjusted damage from 260/380/500 (+60% Ability Power) to 160/240/320 (+40% Ability Power).
Adjusted maximum damage multiplier from 1.9 times to 3 times.
Currently, the harassing capability of Kuronosuke when assisting is clearly higher while Chacha’s performance when assisting is comparatively weaker. We have balanced the strength of these two types of assists to optimize the experience.
Ability 1: Kitty Assist
Adjustment to Chacha’s assist: After every 2 basic attacks, the next basic attack will shoot out 3 additional Coins. Also, immediately gain one enhanced basic attack each time Chacha is selected to assist.
Ability 2: Scuffling Kitties
Adjusted additional damage dealt by Kuronosuke charging through the Scuffling Kitties area from 5/40/75/110/145/180/215 (+50% Attack) to 0/25/50/75/100/125/150 (+45% Attack).
Optimized the performance of Kuronosuke charging through the Scuffling Kitties area to make it smoother.
Ultimate Ability: Nekogassen
Added a mini map indicator when dragging the ability joystick.
In response to the issue in which Dodomeki’s builds heavily rely on stacking Attack Speed, we have adjusted some values to give her more freedom in selecting builds.
Trait: Ghost Eye
Damage dealt by the Ghost Eyes increases with Attack Speed.
Dodomeki can’t launch critical strikes, and Crit Rate is converted to Spell Vampire.
Every point of Dodomeki’s Ability Power will be converted to 0.15% Attack Speed.
When 5 Ghost Eyes are opened at the same time, Dodomeki gains 30% Attack Speed bonus.
The damage dealt by each Ghost Eye has been adjusted to 2 (+4*current level) (+20% extra Attack) (+8% Ability Power).
Ability 1: Flaming Eye
Adjusted damage along the way from 80/130/180/230/280 (+60% extra Attack) to 80/140/200/260/320 (+60% extra Attack) (+60% Ability Power).
Adjusted explosion damage from 40/65/90/115/165 (+30% extra Attack) to 30/40/50/60/70 (+20% extra Attack) (+20% Ability Power).
Ability 2: Gaze
Adjusted base damage from 50/75/100/125/150 (+40% extra Attack) to 50/75/100/125/150 (+40% extra Attack) (+40% Ability Power).
Adjusted damage over time from 10/15/20/25/30 (+10% extra Attack) to 10/15/20/25/30 (+10% extra Attack) (+10% Ability Power).
Ultimate Ability: Cursed Eye
Adjusted damage from 60/100/140 (+50% extra Attack) to 80/130/180 (+37.5% Ability Power).
Battlefield Data Adjustments
Minion Wave and Turret Stats Adjustments
As the previous adjustment to the minion waves did not meet our expectations, we have suitably brought forward the growth time of the minion waves.
Stats growth of minion waves have been brought forward from 14 minutes to 12 minutes.
Optimizations and Adjustments
Optimized the camera movement logic when aiming Tamamonomae’s Ultimate Ability: Falling Might to make it smoother.